Viewfinder Walkthrough Part 1
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Viewfinder Walkthrough Part 1

Nov 14, 2023

This walkthrough of Viewfinder covers the first two chapters of the game, including all puzzles and both optional puzzles. There will be more parts in the future covering the rest of the levels, but these do not cover all the achievements for those levels.

I created a YouTube video with chapters for each level; if you prefer watching the game instead of reading, check it out here:

Walk through the office, jump over the fallen filing cabinet, and go out into the courtyard. There will be a central island in the middle of the courtyard. Whichever bridge you choose to walk over will break, teaching you the rewind function. Rewind, then choose another bridge to walk over.

Pick up the photo in the central island, and use the buttons prompted on screen to hold the photo out in front of you. Place the photo, then walk into it. Interact with the teleporter.

In order to power up the teleporter, players need to get three total batteries. One is already on the charger to start with. The second is to the player’s left when entering the level, on the floor.

The third battery is located inside of a photo; look to the right of where that second battery was. The photo is taped to a blank canvas in the corner of this room.

Pick up the photo and place it, then walk into it.

The battery should be immediately in front of the player.

Pick it up with the interact button; place it on the charging platform for the teleporter, and this should turn the teleporter on. Interact with it to move to the next level.

Pick up the photo immediately in front of the entrance, then rotate it using the button prompts on the screen. Place the photo and walk inside.

Inside the photo, there is another photo taped to the blank canvas by the teleporter.

Pick it up and rotate it 45 degrees until the floor is even.

Walk inside the photo, then pick up the battery inside of it, put it on the teleporter’s charging platform, then interact with the teleporter. This will put players into the Chapter 1 hub. That is the completion of Chapter 1 Level 1.

Walk up the stairs, then head to the right. The teleporter for chapter 1, level 2 is there.

Upon entering this puzzle, there is a room to the right of the player. Walk inside, and there is a photo on a table inside.

Take the photo and hold it up across the gap between the entrance and the floating platform to the right of it.

Head across the bridge, then pick up the photo on the table to the player’s left. This photo is a picture of an empty arched door.

Hold the photo up to the blocked entryway and place it.

Go inside the new door, and head to the right. Inside is a teleporter on a high platform.

To the right of the player, there is a table with a photo on the wall behind it.

Use the photo to climb up to the teleporter.

Players will start this level facing the teleporter. Turn around, then head to the left. Pick up the three photos on the folding screen. Angle one of the photos to cut open the cage that holds the first battery.

Pick up the battery, and bring it to the teleporter. The third battery is inside the room with no doors; use another photo to cut into the room.

Pick up the battery inside the room. Bring it out to the teleporter, then use it.

Behind the player are some stairs; head down and grab the photo.

Line the photo up to get closer to the teleporter, but be careful not to break the teleporter by placing the image overtop of it.

Keep picking up the photo in the photo and placing it until the simulation breaks. This will put players back outside the simulation; you will need to head into the hall and into the server room. Click all six buttons, then click them all back on again.

Head back into the simulation. Complete the puzzle with the recursive photo.

Move through the paintings and drawings until getting to the dungeon.

Open the drawbridge by pulling on the chain. On the other side of the drawbridge is a photo of a teleporter. Take that to end Level 2.

Level 3 is located on the opposite side of the hub from Level 1.

Head inside, and pick up the photo from the canvas.

Players will need one copy and the original to have the two batteries to run the teleporter. Put the batteries on the charging platform, then head to the next section.

Immediately in front of you will be a table with a photo. After picking it up, turn around; there will be a photo copier there. Players only need one copy, but they can make additional ones for safety.

Place the copy in a way that you can get from this platform to the next.

Take the second photo and line it up with the upper platform.

Head to the teleporter to finish the level.

The optional puzzle terminal is located in the bathroom of the hub.

The optional puzzle starts with a photo on the side table next to the couch. Players need to pick it up, then rotate it so the ivy is on the floor.

Place the photo then walk into it, falling off the edge where the ivy stops. There will be a table at the end of this photo with another photo on it.

Rotate the photo so the darker arch is walkable, then place it and walk into it.

Pick up the photo off of this table and rotate it until the paintbrush is on the floor and the table on the left wall.

Walk in and take a right; there will be another photo on the table there. Pick it up and place it directly under your feet to fall into the teleporter. After being transported back to the hub, a trolley will appear; this can be used to get to the next hub.

After taking the hub, players will see a teleporter to the right along the outside wall. Go in for level 1.1.

After teleporting in, head to the right around the platform’s edge, and look for wooden walls. Head to the other side of it, then get the photo to line up on the other side.

Once the photos are lined up, walk into the house.

There will be another split photo on the back wall; walk through the house and to the left to exit it.

Walk into the new photo, then turn right at the cherry blossom tree. Take a left at the end of the hallway and go up the stairs. Once on the balcony there, players will be able to line up the photo of the teleporter.

Head in and start the next section of this level.

Walk toward the desk with the black chair and pick up the photo on the desk of a sky.

Place the photo so it interrupts both the fence and the wall on the opposite side of the room from the desk.

Walk past the now disrupted gate, and look for the photo that can be lined up on the other side.

Once this is lined up, there is another set of broken-up photos. If players did not break down the half wall in the last step, they would not be able to stand in the right place to line these photos up.

This level teaches the player about switches; players need to turn all three on to get the photo in the center to line up.

The first switch is right in front of the player at the start of the level. The second is on the left side of this level, and the third is on the right side of the level.

Turn them all on, then line up the screen in the center of the level to finish.

Once in the hub, continue around the outer circle to the right to come to the next teleporter.

If players head down the stairs, there will be a camera at the bottom. Take a photo with it, then bring the photo back up the stairs. Use the photo to get up on the platform.

Use the camera up on the platform to take a photo of the teleporter.

Take the photo and rotate it until the teleporter is right side up and can be used.

With the stationary camera, take two photos. Use the first one to bridge the distance between the platform you are on and the platform to the right with a battery on it.

Pick up the battery and bring it back to the camera. Use the second photo to create a platform in front of the camera for the battery to sit on.

Set the battery within the view of the camera, then take a photo of it. This will make sure players have the two batteries they need to finish the level.

Place the two batteries on the terminal and move to the next part of the level.

Head up the stairs and take a photo with the stationary camera.

Use the photo to get to the second stationary camera.

The photo will be of the first camera; use it to place the first camera in the same place, but turned around to take a photo of the upside-down teleporter.

Use the newly-turned-around camera to take a photo of the teleporter. Turn the photo upside down, then use it to access the teleporter.

Walk through the kitchen area of the hub to the next level’s teleporter.

After picking up the photo from the laundry line, turn around and head down the stairs on the other side of the glass-block wall.

Cover the hole with the photo. Pick up the battery and move it out of the way before lining up the three pieces of photo, or else the new photo will cut up the battery and make it unusable.

Pick up the batteries, and use them to power the teleporter to the next location.

If players head up the stairs and then turn right, they will find a stationary camera. Use it to take one photo of the teleporter.

Next, line up the photo of the battery in the starting area.

Take another photo of the teleporter area with the stationary camera from before, up the stairs. This will give players the second battery they need to power the teleporter photo they have.

Power up the teleporter with the batteries and head back to the hub.

Keep walking around the circle of the hub until the trolley is visible and there is a turtle table. There is another teleporter with an optional challenge in it.

Players just need to take one photo with this stationary camera; leave the second photo for later.

Head back up the stairs and stand on the planter located right at the top of those steps. Line the photo up like the screenshot above. This will make the teleporter, which is on the back of the decorative wall, able to be photographed.

Take this photo, then line it up so the teleporter is right-side up. Place the photo, walk into it, and use the teleporter to finish the level.